Game Programming Gems 2 Source Code
Tables of Contents for Game Programming Gems. Chapter/Section Title. Page # Page Count. SECTION 1 PROGRAMMING TECHNIQUES. This article builds on the presentation of the Finite-State Machine class from the first Game Programming Gems. Includes all the source code for the game. Visual Assist 10 9 Keygen Software here.
For the countless tasks involved in creating a game engine there are an equal number of possible solutions. But instead of spending hours and hours trying to develop your own answers, now you can find out how the pros do it! Game Programming Gems is a hands-on, comprehensive resource packed with a variety of game programming algorithms written by experts from the game indu For the countless tasks involved in creating a game engine there are an equal number of possible solutions. But instead of spending hours and hours trying to develop your own answers, now you can find out how the pros do it! Game Programming Gems is a hands-on, comprehensive resource packed with a variety of game programming algorithms written by experts from the game industry and edited by Mark DeLoura, former software engineering lead for Nintendo of America, Inc. And now the newly appointed editor-in-chief of Game Developer magazine. From animation and artificial intelligence to Z-buffering, lighting calculations, weather effects, curved surfaces, mutliple layer Internet gaming, to music and sound effects, all of the major techniques needed to develop a competitive game engine are covered.
Game Programming Gems is written in a style accessible to individuals with a range of expertise levels. All of the source code for each algorithm is included and can be used by advanced programmers immediately. For aspiring programmers, there is a detailed tutorial to work through before attempting the code, and suggestions for possible modifications and optimizations are included as well. This book is very well done and provides exactly what it claims to. If you are looking for learning material or a traditional reference book, this is not the one for you.
However, the various topics in this book cover a wide range of video game related programming dilemmas and techniques. I could see applications for about 40% of the stuff in here in my current projects, but definitely will look back on the information here for other things as they come up, which, I believe, was the intent of the This book is very well done and provides exactly what it claims to.
If you are looking for learning material or a traditional reference book, this is not the one for you. However, the various topics in this book cover a wide range of video game related programming dilemmas and techniques.
I could see applications for about 40% of the stuff in here in my current projects, but definitely will look back on the information here for other things as they come up, which, I believe, was the intent of the book. I will probably pick up a couple of the later books in the series, as I certainly wouldn't mind having a set of books like this so that I can look up a larger variety of problems when I get stuck on something.
Blazing through the excitement generated by the first volume, Game Programming Gems II is here with an entirely new set of innovative ideas, techniques,and algorithms. Game developers of all levels will find insightful tips and tools from this unique collection.Written by game programming experts,each contribution provides a hands-on solution to a programming problem, or a Blazing through the excitement generated by the first volume, Game Programming Gems II is here with an entirely new set of innovative ideas, techniques,and algorithms. Game developers of all levels will find insightful tips and tools from this unique collection.Written by game programming experts,each contribution provides a hands-on solution to a programming problem, or a creative method for reducing programming time and redundancy. Edited by Mark DeLoura,Editor-In-Chief of Game Developer magazine and a group of top-notch area editors,this collection covers the major topics needed to develop a state-of-the-art game engine and provides all new coverage of audio issues. From animation and artificial intelligence to Z-buffering, lighting calculations,weather effects, curved surfaces, audio tools,multiplayer Internet gaming, music and sound effects, all of the major techniques needed to develop a competitive game engine are covered. All of the source code for each algorithm is included and can be used by advanced programmers immediately.For aspiring game programmers,the text for each algorithm explains the algorithm in detail, gives suggestions for beneficial modifications and optimizations, and includes references to related material.