Generals Zero Hour Pc
Command & Conquer: Zero Hour isn’t one of those “hit you over the head with an all new playable side” types of expansion packs. Instead, it’s a “fold in a bunch of new stuff in with all the old stuff” expansion. You’ll boot it up and see pretty much the same game you’ve been playing all along. But as you play, you’ll constantly stumble over things that make you say to yourself, “oh, that’s new!” In Zero Hour, each side is now comprised of three sub-sides. For instance, the USA isn’t just the USA anymore. It is now General Alexander, General Towne, and General Granger, each one providing a set of unique units, structures, upgrades, and general powers built around a particular theme.
For Command & Conquer: Generals - Zero Hour on the PC, GameFAQs has 25 cheat codes and secrets. C&C: Generals and Zero Hour [Full.ISO]. Then on the right hand side you will see PC game index, click a-e and locate C&C: Generals or C&C: Generals.
You have toxin generals, stealth generals, and superpower generals. Granger, for example, is the air force general. He gets cheaper aircraft with innate countermeasures, sturdier fighters, stealth helicopters, and combat Chinook helicopters. There are also broad changes that apply to each side no matter which general you’ve chosen.
These tend to exaggerate advantages even more. Now the USA is more versatile, the GLA is sneakier, and China can potentially hit even harder.
The USA has a new cloaked scout tank, a powerful artillery gun stocked with infantry, and toxin suits to help infantry withstand the GLA’s biological and chemical attacks. Realtek High Definition Audio Driver 2.68 Windows 7. New USA powers include the Spectre Gunship, a C-130 that circles an area and pummels it with heavy gunfire, and a propaganda strike that immobilizes an enemy army while it ponders its alternatives. The GLA gets combat motorcycles that can cross any land terrain, and a saboteur who can shut down the other player’s special powers by sneaking into his command center.